Announcing the Midair ‘Pre-Alpha Proving Grounds’ LCTF Draft Tournament

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We at Archetype are very excited to announce the first community run draft tournament for Midair!

It’ll all kick off in just over a week! The tournament will start around 10 a.m. PST/1 p.m. EST/6 p.m. GMT, on Sunday, December 11th.

Please signup by posting your in-game name, your Discord user ID (Name#number – click on your name to see it), preferred role(s), and if you’re willing to captain.

Signups will close Sunday, December 4th at 4 p.m. EST.

Signup Link

Rules & Format

Discord Link

Watch The Tournament Here

Discord, a microphone, and a few hours on Sunday are required.

Game casts will be streamed and produced by Softlocke, courtesy of Bugspray. We will hopefully be joined by some classic Tribes casters!

Depending on the volume of signups, further details will be announced.

Midair Dev Log #1

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Hey everyone!

After hearing your feedback on our forums and social media, we have decided to implement a new communication cadence. Every two weeks we’ll be posting insights into what our team has been working on and getting done over the previous couple weeks, what features/additions you can expect to see in Midair in upcoming builds, and provide a guideline as to our plan for Midair leading up to release. This has been something we’ve been wanting to do for a while and thanks to a friendly kick in the pants from our community, we’ll be implementing it right away. These Dev Logs will allow us keep you in the loop much more about what’s going on for our Archetype Studios, as well as what is coming to Midair.

In addition, patch notes will now be posted globally every month when we release our new builds to Instant Access players, so look for that on the blog, Kickstarter and Greenlight in the next few weeks.

Without further ado, here’s the format for what our updates will look like, as well as what our team has been working on:

General: There have been some new faces around the forums/Discord that you may have noticed and we are very happy to announce that we have a couple new additions to the team. John (blade) has come on to lead our marketing efforts and Robbie will be joining our coding team to help us ensure that we’re continuing to truck forward!

We’re also working to get you a plan together for what you can expect to see added to Midair by the time we reach Alpha, so be on the lookout for that in our next Dev Log.

Art: Iratus received some love and attention and it is looking great. Our team has been hard at work crafting new architectural pieces for our buildings and working on both new and existing terrain textures. You’ll also be seeing a new stand for Kryosis in the coming weeks as the guys work to modify and improve our existing maps. We want all our maps to feel rich and alive and these changes are helping us to get there.

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Code: Lots of backend and quality of life improvements to make things easier for our team moving forward. We are working to balance and modify some things for our next build, so most of the real code updates will come in our monthly patch notes.

Community: We have begun our shift towards fully using Discord as one of our main communication mediums. We’ve created a thread on the forums to gather any and all feedback for Discord. Feel free to use this to leave any thoughts or improvements you would like to see Discord have. As a result of the switch to Discord, we will be shutting down our Backer Slack by Wednesday, November 23 and our TeamSpeak 3 server by Mid-December. We want to give you all time to get acquainted with Discord before we fully make the switch, as well as having the opportunity to suggest changes we can make to improve your experience using Discord’s VoIP and text chat. Discord Link: http://discord.gg/playmidair

Sound: Some tweaks and modifications here, such as some volume changes on Minora and Iratus getting improved map sounds to go along with its recent art pass, as well as implementing footstep sounds for our newly added Medium class. Look for more in depth sound/audio changes in our patch notes.

Kickstarter Extension Final Stretch Goals Update

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Greetings Supporters!  When you requested it, we opened up a Kickstarter extension campaign through our website letting new supporters back us or existing supporters upgrade their Kickstarter pledge after the campaign ended.  This extension ran from July 27th through September 16th, and we told you that all pledges during this period would count toward our campaign stretch goals. You blew us away with your support through this extension.  Let’s recap the numbers.

At the Kickstarter campaign’s close, the reported number of pledges came to $128,416.  When the payments were processed, $1,812 worth of pledges failed to process within the processing window.  That leaves us with…

$126,604

Kickstarter Campaign

 

During our Kickstarter extension, you contributed…

$23,380

Kickstarter Extension

 

So now our new total is…well…

$149,984

Total raised through Kickstarter & Kickstarter Extension

That’s right.  You were $16 dollars away from raising $150,000 in total.  So where are we at with our stretch goals?  Let’s take a look:

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Great job everyone!  You’ve unlocked an additional environment tileset selected by you, and team support!  More details on these to come.  In the meantime, the team would like to extend a big THANK YOU to all of our Kickstarter backers and new supporters for your help to date.

Still interested in supporting Midair?  Want to get access to the game before release?  Head to playmidair.com/buy to learn more!