Dev Log #24 – New Community Development Effort, 1.0.2 Patch Notes

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It’s been a while! There’s a few new developments with Midair (mostly good news!) and a slew of new changes in today’s patch. Let’s jump in.

New Community Development Effort

The kind folks over at Bittah.com have been long-time supporters of Midair. They’ve run tournaments both before and after launch, launched tools for fans, and hosted servers for the AUS region. A couple of months ago they approached us to contribute what they could toward Midair’s development and we’ve figured out a way for them to do that. Today’s patch is a mix of work from the remaining Archetype team and the community at Bittah.com (mostly them) to bring some new features, new content, and bug fixes/quality-of-life changes to Midair. We are super excited to have them working on new stuff for you all and look forward to seeing what they’ll come up with next.

Build Highlights

New Feature: Overtime

Server admins will now have the ability to enable overtime. By default this setting will be off. When enabled, if scores are tied at the end of end of normal playing time 5 extra minutes will be added to the timer. First team to cap in overtime will win the game.

New Prototype Maps

MiniTolar

MiniTolar is a new community map based on a smaller version of Tolar with a small art pass.

 

Exposure

Exposure is a new community map based on a smaller version of Hypothermia with a bit more art and reoriented bases.

 

Snarx

Snarx is a new community map with a new flag stand concept.

 

DayFlare

DayFlare is everything you loved about NightFlare, but in the daytime!

 

ClusterRail

ClusterRail is returning from retirement with some art updated/added.

 

WombatIsland

WombatIsland is a new community map featuring rolling hills and a classic terrain style.

 

Map Quality-of-Life Updates

This build includes a few handfuls of QOL updates to maps, the UI, and more.

1.0.2 Full Patch Notes

General

  • Server admins will now have the ability to enable overtime (Default is OFF) – When enabled, if scores are tied at the end of end of normal playing time 5 extra minutes will be added to the timer and the first team to cap in overtime will win the game
  • In order to reduce upkeep costs, we’ve prepared the client to disable some Midair service features, affecting Match History and developer in-game tags
  • Removed Matchmaking UI element since this is no longer on the immediate roadmap

Maps

  • Added prototype map LCTF-Snarx
  • Added prototype map LCTF-MiniTolar
  • Added prototype map LCTF-WombatIsland
  • Added prototype map LCTF-Exposure
  • Added prototype map LCTF-DayFlare
  • Re-Added prototype map LCTF-ClusterRail
  • LCTF-Kryosis
    • Some spawn points adjusted to improve movement immediately after spawn
    • Front right spawn point moved up onto hill
  • LCTF-Outpost99
    • Fixed some spawn points that were facing odd directions
    • Moved some spawn points to improve movement immediately after spawn
  • LCTF-Brynhildr
    • Slightly lowered the rocks in the middle of the map to fix a map hole
    • Fixed a spawn point that was in the air on both teams
    • Closed off the CTF base
    • Added missing windows to the tower at the Blue base
    • Removed CTF Inventory stations
  • LCTF-Crashsite
    • OOB Grid extended
    • Spawn points adjusted
  • LCTF-Exhumed
    • Fixed a spawn point that was in the air
    • Rotated some spawn points to face the action
  • LCTF-SunsetCove
    • No longer sunset to improve visibility and encourage playing the map more often
    • Bases updated to modern art assets with a more open flag stand
  • LCTF-ClusterRail
    • Added back into rotation with an art pass
  • LCTF-SnowFall
    • Removed Base for Kryosis LCTF Stand
    • Removed Towers
  • LCTF-DayFlare
    • Lighter version of DayFlare
  • CTF-Reservoir
    • Fixed terrain hole that allowed players and flags to fall through the map

Bug Fixes

  • Fixed Players level on the main menu not updating